Please use this identifier to cite or link to this item:
https://superindex.lbr.auckland.ac.nz/handle/123456789/605439
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Haig, Ian | - |
dc.date | 2018 | - |
dc.date.accessioned | 2018-12-10T22:39:30Z | - |
dc.date.available | 2018-12-10T22:39:30Z | - |
dc.identifier.uri | http://superindex.lbr.auckland.ac.nz//handle/123456789/605439 | - |
dc.description | 4 colour | - |
dc.description.abstract | Article discusses the alternate seductive potential of badly rendered virtual reality technology in relation to a number of digital art works. Discusses the work 'Ixian Gate' (2015) by digital artists Jess Johnson and Simon Ward. | - |
dc.format.extent | full article | - |
dc.format.medium | text | - |
dc.format.medium | image | - |
dc.language | English | - |
dc.publisher | INZART / The University of Auckland Library = Te Tumu Herenga | - |
dc.rights | Copyright restrictions apply. | - |
dc.title | Against realism : The badly rendered potential of VR | - |
dc.date.updated | 2018-12-10T22:39:30Z | - |
prism.volume | 38 | - |
prism.number | 4 | - |
dc.subject.articletype | journal | - |
dc.subject.artist | Johnson, Jess | - |
dc.subject.artist | Ward, Simon | - |
dc.subject.artwork | Ixian Gate (2015, Jess Johnson and Simon Ward). Still | - |
dc.subject.local | technology | - |
dc.subject.local | digital art | - |
dc.subject.local | new media | - |
prism.publicationname | Artlink | - |
prism.pagerange | 44-50 | - |
prism.issuename | December | - |
dc.description.indexer | Huni Mancini | - |
Appears in Collections: | INZART: Sword Collection |
Files in This Item:
There are no files associated with this item.
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.