Please use this identifier to cite or link to this item: https://superindex.lbr.auckland.ac.nz/handle/123456789/605439
Full metadata record
DC FieldValueLanguage
dc.contributor.authorHaig, Ian-
dc.date2018-
dc.date.accessioned2018-12-10T22:39:30Z-
dc.date.available2018-12-10T22:39:30Z-
dc.identifier.urihttp://superindex.lbr.auckland.ac.nz//handle/123456789/605439-
dc.description4 colour-
dc.description.abstractArticle discusses the alternate seductive potential of badly rendered virtual reality technology in relation to a number of digital art works. Discusses the work 'Ixian Gate' (2015) by digital artists Jess Johnson and Simon Ward.-
dc.format.extentfull article-
dc.format.mediumtext-
dc.format.mediumimage-
dc.languageEnglish-
dc.publisherINZART / The University of Auckland Library = Te Tumu Herenga-
dc.rightsCopyright restrictions apply.-
dc.titleAgainst realism : The badly rendered potential of VR-
dc.date.updated2018-12-10T22:39:30Z-
prism.volume38-
prism.number4-
dc.subject.articletypejournal-
dc.subject.artistJohnson, Jess-
dc.subject.artistWard, Simon-
dc.subject.artworkIxian Gate (2015, Jess Johnson and Simon Ward). Still-
dc.subject.localtechnology-
dc.subject.localdigital art-
dc.subject.localnew media-
prism.publicationnameArtlink-
prism.pagerange44-50-
prism.issuenameDecember-
dc.description.indexerHuni Mancini-
Appears in Collections:INZART: Sword Collection

Files in This Item:
There are no files associated with this item.


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.